I was inspired by DeVOL's interior designs & I wanted to do something very similar that would capture the rustic elements that are in the image.
Started the block out of the scene and then began to expand more on it.
Room block out test in UE4. Eventually replaced untextured meshes and made more adjustments.
Wireframe of kitchen and additional assets missing were added.
Proportions of said image were adjusted in the following image. Some textures of existing assets were updated as well.
Lighting adjustments were made to tweak cool tones because they appeared a little too intense.